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Scales

Wargaming scales explained

Scales are written two ways: a figure height in millimetres (28mm, 15mm) or a ratio (1/56, 1/100). Both describe how big the models are compared to the real thing.

Common scales

ScaleTypical useExample
28mm (about 1/56)Skirmish and platoon games; most detailBolt Action
15mm (1:100)Company games; more vehicles on the tableFlames of War
Epic Battles scaleVery large battles with lots of figuresPike & Shotte Epic Battles
1/200Aircraft, on a 4×4 ft tableBlood Red Skies
1/300Small fast boatsCruel Seas
1/1800Whole fleets of warshipsVictory at Sea

Why different games use different scales

Warlord Games explains that it picks a scale for each game so the models and the table fit together: aircraft at 1/200 suit a 4×4 ft table, and small boats at 1/300. A naval game at 1/1800 lets you put a fleet on the table; the Victory at Sea Battle for the Pacific starter contains 15 ships, according to Warlord.

Can you mix scales?

Not in one game: everything on the table should be the same scale. But you can play different games at different scales. Some rules, like Hail Caesar and Chain of Command, work at several scales, so pick whatever your group uses.

Sources

  1. Warlord Games: A question of scale — Warlord's scales for Bolt Action, Blood Red Skies, Cruel Seas
  2. Battlefront: Flames of War — Flames of War 15mm
  3. Warlord Games: Victory at Sea, Battle of the Komandorski Islands — Victory at Sea 1/1800 and starter contents
  4. Warlord Games: Hail Caesar, Rick speaks — Hail Caesar scales

Sources checked October 25, 2026. Figures are quoted as the source gives them; where sources differ we say so.